League of Legends

Terms That Every League of Legends Player Should Know: A Guide to League of Legends Slang

You want to learn all the League of Legends slang that exists so that you know what is happening and get a better grasp of the game? You have come to the right place!

Lol slang - Champion related

ADC (Attack Damage Carry)

An ADC is a champion (player character) that deals a significant amount of physical damage and typically becomes stronger as the game progresses. These champions usually have ranged attacks and rely on their teammates for protection and support.

AP (Ability Power)

Ability Power refers to a champion's magical strength, increasing the effectiveness of their spells and abilities. Champions with high AP often deal massive amounts of magic damage.

CC (Crowd Control)

Crowd control refers to abilities or effects that limit an enemy's actions, such as slowing them down, stunning, or silencing them. CC is crucial for controlling the pace of the game and setting up advantageous situations for your team.

CC - 1) Snares

A snare, also called a root, is something in the game that stops an enemy from moving. They can still attack or use special powers and spells except Flash. Snares can be useful to catch out of place enemies, set up shots, or stop an enemy from moving during a team fight.

Check out this champions that have a snare:

  • Morgana: Her Q ability, Dark Binding, fires a projectile that snares the first enemy champion hit, rooting them in place for a duration.
  • Lux: Her Q ability, Light Binding, fires a projectile that snares up to two enemy units hit, rooting them for a short duration.
  • Neeko: Her E ability, Tangle-Barbs, sends out a spiral of magic that snares and damages the first enemy hit, with the snare duration increasing if it passes through at least one enemy before hitting a champion.

CC - 2) Stuns

Stuns are the most powerful of the CCs because it completely stops the enemy not allowing him to move nor cast an ability or summon's spell.

Here are some champions and abilities that have a stun:

  • Leona: Her Q ability, Shield of Daybreak, empowers her next basic attack to deal bonus magic damage and stun the target briefly.
  • Annie: Her passive, Pyromania, causes every fourth spell cast to stun all enemies hit. When paired with her AOE abilities, Annie can stun multiple enemies at once.
  • Ashe: Her R ability, Enchanted Crystal Arrow, fires a long-range projectile that stuns the first enemy champion it hits, with the stun duration increasing based on the distance the arrow traveled.

CC- 3) Silence

Silencing is a great way to stop the enemy champions from casting any abilities and spells.

Some popular champions with silence abilities include:

  • Soraka: Her E ability, Equinox, creates a zone on the ground that damages and silences enemies standing within it. After a short duration, the zone detonates, dealing additional damage and snaring enemies who are still inside.
  • Garen: His Q ability, Decisive Strike, empowers his next basic attack to deal bonus physical damage and silence the target for a brief period. This can be particularly effective for interrupting enemy channels or preventing retaliation during trades.
  • Cho'Gath: His W ability, Feral Scream, releases a cone of sound in the targeted direction, damaging and silencing all enemies hit. This ability can be a strong zoning tool in team fights and can disrupt enemy spellcasting.

Silence effects can be helpful during fights. Using them correctly can give your team an advantage. You can stop the other team from using their strong abilities and make it easier for your own team to win the game. Learn how to use silence effects well so you can help your team succeed.

CS (Creep Score)

Creep Score is the number of minions a player has killed throughout the game. This is an essential aspect of the game, as killing minions earns players gold and experience, which helps them level up and purchase items to become more powerful.


The jungler is a player who focuses on killing neutral monsters (located in the area between the lanes called the "jungle") for gold and experience. Junglers also have the responsibility of ganking lanes to help their teammates secure kills or gain a strategic advantage.

Lol slang - general


Freezing refers to a laning strategy where a player controls the minion wave in such a way that it remains near their turret. This forces the enemy laner to overextend to farm minions, making them vulnerable to ganks and denying them the safety of their own turret. Freezing can be a highly effective way of gaining a lane advantage, especially if your jungler is looking for gank opportunities.


A gank is when a player, usually the jungler, unexpectedly attacks an enemy champion with the intent to kill or force them out of their lane. Ganking can provide your team with a significant advantage, as it can lead to kills or help your laners gain control of their lane.


Roaming is when a player, typically a mid-laner or support, temporarily leaves their designated lane to assist teammates in other lanes. This can help create unexpected pressure on the enemy team, resulting in kills or securing objectives. However, roaming requires good map awareness and communication to ensure that the player's own lane does not suffer from their absence.

Tower Diving

Tower diving is a risky maneuver where a player, usually accompanied by their teammates, aggressively dives under an enemy turret to secure a kill on an enemy champion. Since turrets deal significant damage, tower diving can be dangerous and requires precise coordination with your team. Successful tower dives can lead to crucial kills and lane advantages.


A split-push strategy involves one player applying pressure to a side lane, forcing the enemy team to divide their attention between multiple objectives. This can create opportunities for your team to secure objectives or pick off isolated enemies.


Kiting refers to the act of moving away from an enemy while still dealing damage to them. This tactic is particularly useful for ranged champions, as it allows them to keep a safe distance from their opponents while whittling down their health.


Peeling is the act of protecting your high-priority teammates (typically your ADC) from enemy champions who are trying to kill them. This can involve using CC abilities or body-blocking to ensure the safety of your carries.


Warding is the process of placing vision-providing items (wards) on the map to reveal the location of enemy champions and objectives. Proper warding is essential for maintaining map control and preventing surprise enemy movements.

Base Rush

A base rush, often referred to as a "base race," occurs when both teams simultaneously push towards each other's base in an attempt to destroy the enemy Nexus before their own is destroyed. This high-stakes strategy can lead to thrilling victories or crushing defeats, depending on the teams' coordination and ability to quickly deal damage to structures.

Cheese Strategy

A cheese strategy is an unconventional or unexpected tactic that relies on the element of surprise to catch the enemy team off guard. Examples include early game invades, using unusual champion picks, or hiding in unexpected locations to ambush enemies. While these strategies can be highly effective, they may also backfire if the enemy team quickly adapts to the situation.


Facechecking is the act of walking into an area with no vision, such as a bush or the fog of war, to see if enemy champions are hiding there. This can be extremely dangerous, as it may result in an unexpected encounter with multiple enemies. To avoid facechecking, players should use abilities or items that provide vision, such as wards or skillshots, before entering an unwarded area.

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