League of Legends

League of Legends Arena - The Ultimate Augments guide

League of Legends Arena is currently on fire, we will show you what the best S Tier Augments in League of Legends Arena are and with which Champions they combine well. Stay tuned to learn more below.

S+ Tier Augments in LoL Arena

Witchful Thinking (Silver)

This augment grants you 70 Ability Power, significantly boosting your magic damage output. It's most effective on AP heavy champions like Veigar or Syndra.

The Brutalizer (Gold)

With this augment, you gain 25 Attack Damage, 10 Ability Haste, and 15 Lethality, enhancing your physical damage and ability cooldowns. This is great for AD assassins such as Zed or Talon.

Sonic Boom (Silver)

Granting a buff, heal, or shield to your ally deals 40 − 160 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds. This is perfect for support champions like Janna or Lulu.

Lightning Strikes (Gold)

This augment grants 3 bonus Attack Damage per 10% Attack Speed, increasing your damage output as you build attack speed. It's ideal for champions that rely on attack speed, like Vayne or Master Yi.

Thread the Needle (Gold)

Gain 25% Armor Penetration and Magic Penetration, allowing your attacks and abilities to bypass a portion of your enemies' defenses. This is beneficial for champions that deal mixed damage, like Kayle or Corki.

Scoped Weapons (Gold)

Gain 200 Attack Range, reduced to 100 for range characters. This is beneficial for ranged champions like Caitlyn or Ashe.

Executioner (Silver)

Deal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown. This is great for champions with execute abilities like Pyke or Garen.

Combomaster (Gold)

Gain the Electrocute and Phase Rush Keystone Runes. This is ideal for champions that can quickly apply multiple hits, like Ekko or Fizz.

Outlaw’s Grit (Gold)

After using a dash, leap, blink, or teleport Ability you gain 15 Armor and Magic Resist. (Total 75 and last the entire round). This is perfect for champions with mobility abilities like LeBlanc or Zed.

S Tier Augments in LoL Arena

Infernal Soul (Silver)

You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. The Infernal Soul triggers an explosion around the target, dealing adaptive damage to the target and nearby enemies. This is great for champions with high damage output like Katarina or Ziggs.

Recursion (Gold)

This augment grants 60 Ability Haste, allowing you to use your abilities more frequently. It's ideal for champions that rely heavily on their abilities, like Ryze or Ezreal.

Shrink Ray (Gold)

Your attacks reduce an enemy's damage by 15% for 3 seconds, weakening their offensive capabilities. This is beneficial for champions that can apply consistent attacks, like Lucian or Teemo.

From Beginning to End (Gold)

Gain the First Strike and Dark Harvest Keystone Runes, enhancing your initial attack and damage to low-health enemies. This is great for champions that can burst down enemies, like Zed or LeBlanc.

Willing Sacrifice (Gold)

When your ally drops below 30% of their maximum health, reduce your current health by 30% to grant them a shield equal to that same amount for a duration. This is perfect for support champions like Soraka or Taric.

Shadow Runner (Silver)

After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds. This is ideal for champions with mobility or stealth abilities like Akali or Shaco.

Goliath (Prismatic)

Become large, gaining 35% Health and 15% Adaptive Force and 50% increased size. This is beneficial for tanky champions like Cho'Gath or Sion.

With Haste (Gold)

Grants bonus movement speed equal to 200% ability haste. This is great for champions that benefit from high mobility, like Hecarim or Udyr.

Keystone Conjurer (Gold)

Gain the Summon Aery and Arcane Comet Keystone Runes. This is ideal for poke champions like Xerath or Ziggs.

Mind to Matter (Silver)

Grants bonus health equal to 50% maximum mana. This is beneficial for champions with large mana pools, like Ryze or Kassadin.

Firebrand (Gold)

Basic attacks apply a burn for 5 seconds that deals bonus magic damage per second equal to 0.6% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application. This is great for champions that can apply consistent attacks, like Teemo or Twitch.

Dawnbringer’s Resolve (Gold)

Upon dropping below 50% Health, heal for 30% max Health over 3 seconds. This is perfect for champions that often find themselves in the middle of fights, like Darius or Illaoi.

Rabble Rousing (Gold)

Using an Ability heals you for 2% max Health. This is ideal for champions that frequently use abilities, like Cassiopeia or Ryze.

Deft (Silver)

Gain 50% Attack Speed. This is beneficial for champions that rely on attack speed, like Master Yi or Jinx.

OK Boomerang (Gold)

Automatically casts Sivir's Boomerang Blade at a nearby enemy, dealing 55 − 275 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (7 second cooldown). This is great for champions that can benefit from additional poke, like Sivir or Ashe.

A Tier Augments in LoL Arena

Erosion (Silver)

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction. This is particularly effective for champions with high attack speed or those who can deal damage over time, such as Teemo or Cassiopeia.

Celestial Body (Gold)

 Gain 1000 Health, but you deal 10% less damage. This is a great augment for tanky champions like Malphite or Ornn, who can benefit from the extra health pool.

Blunt Force (Silver)

Gain 10% Attack Damage. This is a straightforward augment that benefits any AD champion. Champions like Zed or Talon can make good use of this.

Jeweled Gauntlet (Prismatic)

Your Abilities can Critically Strike for 140% damage. Gain 20% Crit Chance. This is perfect for AP champions with high burst damage like Veigar or Syndra.

Fallen Aegis (Silver)

At the start of each combat round, gain a shield for 12 seconds that absorbs 50 − 350 (based on level) magic damage and grants. This is great for champions who are often the first to engage in fights, such as Leona or Alistar.

Perseverance (Gold)

Grants 500% base health regeneration, increased to 1000% while below 25% maximum health. This is ideal for champions who can sustain in fights, like Dr. Mundo or Garen.

Symphony of War (Prismatic)

Gain the Lethal Tempo and Conqueror Keystone Runes. This is a versatile augment that can benefit a variety of champions, particularly those who can utilize both runes effectively, such as Yasuo or Tryndamere.

Restless Restoration (Gold)

Heal for 0.5 − 1.5 (based on level) (+ 0.025% maximum health) per 10 units travelled. This is a great augment for champions with high mobility, like Riven or Lee Sin.

Searing Dawn (Gold)

Your abilities mark enemies, causing them to take 24 − 160 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.5-second cooldown per target). This is a great augment for champions with a lot of crowd control or AoE abilities, like Amumu or Sejuani.

Tank it or Leave it (Silver)

You can Critically Defend using your Crit Chance (max 60% chance), giving you a chance to reduce damage. Gain 20% Crit Chance. This is a unique augment that can benefit tanky champions who also build some crit chance, like Gangplank.

Tormentor (Silver)

Immobilizing an enemy champion inflicts them with a burn for 5 seconds, dealing magic damage every second equal to 0.8% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application. This is great for champions with crowd control abilities, like Leona or Nautilus.

Defensive Maneuvers (Gold)

Gain the Defensive Maneuvers Summoner Spell (Barrier: 105 - 411 shield) (Heal: 80 - 318 healing). This is a versatile augment that can benefit a variety of champions, particularly those who often find themselves in the thick of fights.

Eureka (Prismatic)

Gain Ability Haste equal to 20% of your Ability Power. This is perfect for AP champions who rely on their abilities for damage, like Syndra or Veigar.

Phenomenal Evil (Gold)

Permanently gain 1 Ability Power when you hit enemies with Abilities. This is a great augment for AP champions who can hit multiple enemies with their abilities, like Karthus or Anivia.

Mind to Matter (Silver)

Grants bonus health equal to 50% maximum mana. This is a great augment for champions with large mana pools, like Ryze or Kassadin.

Ocean Soul (Silver)

Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies. This is a great augment for champions who can benefit from the extra sustain, like Vladimir or Swain.

Contract Killer (Silver)

Each round, mark an opponent to take 15% more damage and grant an extra 350 gold on death. This is a great augment for assassins, like Zed or Talon.

Vanish (Gold)

Gain the Vanish Summoner Spell. This is a great augment for champions who can benefit from the extra mobility or stealth, like Akali or Shaco.

Banner of Command (Gold)

Gain the Banner of Command Summoner Spell. This is a versatile augment that can benefit a variety of champions, particularly those who often find themselves in the thick of fights.

Infernal Conduit (Prismatic)

Your abilities apply a burn for 5 seconds that deals 1.2 − 12 (based on level) (+ 2.8% bonus AD) (+ 2% AP) bonus magic damage per second over the duration. This burn stacks infinitely and refreshes with each application. This is great for champions with abilities that can hit multiple enemies, like Miss Fortune or Brand.

Guilty Pleasure (Silver)

Immobilizing enemy champions restores 4% max Health. This is a great augment for champions with crowd control abilities, like Leona or Nautilus.

Ice Cold (Silver)

Your Slowing effects reduce Move Speed by an extra 100. This is a great augment for champions with slowing abilities, like Ashe or Nasus.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

B Tier Augments in League of Legends Arena

First-Aid Kit (Silver)

Gain 20% Heal and Shield Power. This is a great augment for support champions with healing or shielding abilities, like Soraka or Janna.

Mythical (Gold)

You can buy any number of Mythic Items. This is a versatile augment that can benefit a variety of champions, depending on the items you choose.

Die Another Day (Gold)

Replaces Flee with Die Another Day. This can be beneficial for champions who often find themselves in dangerous situations and need a quick escape, such as Fizz or Kassadin.

Midnight Express (Silver)

Automatically throw a lantern to your ally every 12 seconds. This is a great augment for champions who excel at protecting their allies, such as Thresh or Braum.

Buckle Up (Silver)

Spawn a Battle Sled at the start of each combat. This can be fun and useful for champions who lack mobility, like Ashe or Varus.

Rapid Fire (Silver)

Gain 30% Attack Speed. This is a straightforward augment that benefits any champion who relies on auto-attacks, like Vayne or Master Yi.

Soul Reaver (Gold)

Your abilities apply a burn for 5 seconds that deals 1.2 − 12 (based on level) (+ 2.8% bonus AD) (+ 2% AP) bonus magic damage per second over the duration. This burn stacks infinitely and refreshes with each application. This is great for champions with abilities that can hit multiple enemies, like Miss Fortune or Brand.

Frostfire (Silver)

Your Slowing effects reduce Move Speed by an extra 100. This is a great augment for champions with slowing abilities, like Ashe or Nasus.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

C Tier Augments

Dive Bomber (Gold)

Your team's first death each round creates an explosion at the location, dealing true damage equal to 20% of the target's maximum health to enemies within 500 units. This can be useful for teams with champions who often die first in fights, turning a potential disadvantage into an advantage.

Quantum Computing (Prismatic)

Automatically slash in a circle around you over 0.75 seconds, afterwards dealing 120 − 300 (based on level) (+ 100% bonus AD) (+ 60% AP) physical damage to enemies on the outer edge (15 second cooldown). This is great for champions who are often in the middle of fights, such as Darius or Garen.

Can’t Touch This (Prismatic)

Casting your Ultimate also makes you Invulnerable for a 2 second duration. (8 Second Cooldown). This is beneficial for champions with powerful but risky ultimates, such as Karthus or Nunu.

Feel the Burn (Prismatic)

Gain the Feel the Burn Summoner Spell. This can be useful for champions who can apply consistent damage to enemies, such as Teemo or Brand.

Tap Dancer (Prismatic)

Your Attacks grant you 10 Move Speed, stacking infinitely. Gain Bonus Attack Speed equal to 10% of your Movement Speed. This is great for champions who rely on attack speed and mobility, such as Vayne or Kalista.

Frozen Foundations (Silver)

Gain the Frozen Foundations Summoner Spell. This can be useful for champions who can benefit from creating terrain, such as Anivia or Taliyah.

Now You See Me (Silver)

Gain the Now You See Me Summoner Spell. This can be beneficial for champions who rely on surprise attacks or escaping from enemies, such as Shaco or Evelynn.

Master Of Duality (Prismatic)

Basic attacks grant 6 − 18 (based on level) ability power and ability hits grant 3 − 9 (based on level) bonus attack damage. This effect stacks infinitely until the end of the round. This is great for hybrid champions who can benefit from both AD and AP, such as Kayle or Akali.

Castle (Silver)

Gain the Castle Summoner Spell. This can be useful for champions who need to quickly reposition themselves or their allies, such as Tahm Kench or Zilean.

Back To Basics (Prismatic)

Gain 30% Increased Damage, Healing, Shielding, and 60 Ability Haste, but you cannot use your Ultimate Ability. This is a risky augment that can be beneficial for champions who rely more on their basic abilities than their ultimate, such as Udyr or Elise.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

D Tier Augments

Frozen Foundations (Silver)

Gain the Frozen Foundations Summoner Spell. This can be useful for champions who can benefit from creating terrain, such as Anivia or Taliyah.

Now You See Me (Silver)

Gain the Now You See Me Summoner Spell. This can be beneficial for champions who rely on surprise attacks or escaping from enemies, such as Shaco or Evelynn.

Master Of Duality (Prismatic)

Basic attacks grant 6 − 18 (based on level) ability power and ability hits grant 3 − 9 (based on level) bonus attack damage. This effect stacks infinitely until the end of the round. This is great for hybrid champions who can benefit from both AD and AP, such as Kayle or Akali.

Castle (Silver)

Gain the Castle Summoner Spell. This can be useful for champions who need to quickly reposition themselves or their allies, such as Tahm Kench or Zilean.

Back To Basics (Prismatic)

Gain 30% Increased Damage, Healing, Shielding, and 60 Ability Haste, but you cannot use your Ultimate Ability. This is a risky augment that can be beneficial for champions who rely more on their basic abilities than their ultimate, such as Udyr or Elise.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

Energized (Silver)

Your Energized attacks deal 50% bonus damage. This is a great augment for champions who can utilize Energized items effectively, like Caitlyn or Sivir.

Soul Siphon (Gold)

Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes. This is a great augment for AD champions who build crit, like Yasuo or Tryndamere.

Omni Soul (Prismatic)

Gain 3 random Dragon Souls. This is a versatile augment that can benefit a variety of champions, depending on the Dragon Souls gained.

These are all the League of Legends Arena Augments as well as with whom they combine nicely, make sure that you that your team's compositions is set up for these Augments.

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